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Freelog 100
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FreelogNo100-NovembreDecembre2010.iso
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Musique
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Clementine
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ClementineSetup-0.5-rc1.exe
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projectm-presets
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Aderrasi - Bow To Gravity.milk
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INI File
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2010-09-05
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2KB
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86 lines
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.930000
fVideoEchoZoom=0.999837
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=6
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.796896
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.999995
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.010000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.500000
ib_size=0.010000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.500000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_frame_5=ob_r = 0.5*wave_r;
per_frame_6=ob_b = 0.5*wave_g;
per_frame_7=ob_g = 0.5*wave_b;
per_frame_8=ib_r = wave_g;
per_frame_9=ib_g = wave_b;
per_frame_10=ib_b = wave_r;
per_frame_11=wave_mystery = wave_mystery + 25*sin(3-1*(sin(0.001*time)));
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=dx = dx + above(x,0.5)*x*0.005;
per_pixel_5=dx = dx - below(x,0.5)*(1-x)*0.005;
per_pixel_6=dy = dy + above(y,0.5)*y*0.005;
per_pixel_7=dy = dy + below(y,0.5)*(1-y)*0.005;
per_pixel_8=zoom = zoom - 100*((1-rad)*((1.5*rad)*0.005 + 0.004*sin(0.5*bass_att)));
per_pixel_9=
per_pixel_10=rot = rot + (cos(bass_att*treb_att)/(1-treb)+0.5*time)*0.0005;
per_pixel_11=zoomexp = 0.8 + 1+sin(treb_att);